- "The secret to getting in is choosing the right window. The secret to getting out is choosing the right door."
- —Ladrón de guante blanco anónimo
Los ladrones de guante blanco se consideran superiores a los ladrones y bandoleros vulgares. Dejan que sea la escoria criminal la que corte bolsas de monedas y gargantas, y prefieren trabajar con más elegancia. El arte de un ladrón de guante blanco requiere observación, planificación y un cálculo temporal impecable. Un robo bien ejecutado puede pasar desapercibido durante meses, y para cuando se detecta el ladrón ya estará muy lejos.
La mayoría de los ladrones de guante blanco son miembros de un gremio de ladrones, aunque algunos se arriesgan y actúan por su cuenta. Estos lobos solitarios deben eludir tanto a la ley como al gremio: sin duda, un juego peligroso.
Little Known FactsEditar
Cat burglars get their name from Ranald’s totemic animal, for their methods epitomise the trickster god’s night prowler aspect. Cat burglars usually pray at one of Ranald’s secret shrines before each mission, and several unlucky burglars have been caught this way.
However, the cult of Ranald receives generous donations following successful burglaries, so it takes a powerful enemy (or an irresistible bounty) to make Ranald’s brethren betray a cat burglar. Retired cat burglars often become lay priests of Ranald, serving their god in spirit when the body is no longer able.
The close connection between the cult of Ranald and the thieves’ guilds makes it dangerous for cat burglars to anger either group. Cat burglars who dare to operate outside the Thieves’ Guild are usually specialists in rare artwork, jewellery, or relics. Those few conventional cat burglars who remain independent of a thieves’ guild – and manage to evade its thugs – are highly favoured by Ranald.
Most priests of Ranald face a difficult choice at least once during their careers: betray a maverick cat burglar who’s blessed by Ranald, or lose favour with the thieves’ guild.
Tools of the TradeEditar
A cat burglar relies on a variety of interesting tools and implements to help him with his burglaries. Following are a few examples.
- Climbing Claws: These small, metal claws are strapped to the hands providing a bonus to Scale.
- Glass Cutter: When lockpicks fail, this wheel-shaped blade can be used to enter through windows. An average window requires 10 minutes to score and remove. On a successful Ag Test, the window is removed with only moderate noise. PCs with the Trade (Glass Blower) skill succeed automatically. Multi-faceted windows require a small hacksaw to cut through the joints.
- Harpoon Grapple: This modified crossbow fires a grappling hook distances that a thrown hook can’t reach. The hook is fitted with a barbed tip for anchoring into wood.
- Padded Shoes: These shoes offer poor traction, but improve Silent Move. If a quick exit becomes necessary, padded shoes can be discarded using a Half Action.
- Warhammer Fantasy JdR: Career Compendium (2ª Ed. Rol).